5/16/2023 0 Comments Lightworks 2020.1![]() If it doesn't perform optimally at the baseline, then it's a drastic problem.Īnd that's about animating, not skinning. Being scalable in the upper strata is a secondary boon. ![]() For a better comparison, try animating <=35 visible units at any time, DOTS will lag behind. In the grand scheme, it will be slightly worse than legacy unity. Make sure to also enable the following scripting defines in your projects for this to work:Ĭlick to expand.And even then it won't bring playable framerates. Your shader graph should just use the Linear Blend Skinning node like so: Otherwise to answer your question yes BoneIndex is now removed. This sort of breakage is regrettable but can happen while these packages are still very much in development. It's unfortunate since there has been a lot of code churn recently that we did not want to necessarily expose to you in the immediate term. that is unless you had a previous version included in your project. Note that dots animation is still in an experimental state and not yet discoverable through package manager. This is something that we want to fix in the future. As you realized, the dots animation package release is not yet synchronized with entities releases. We've just released a version of dots animation that is now compatible with entities 0.13, HDRP 9+, 0.7.0+ and unity 20.1.
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